26 Kasım 2014 Çarşamba

Digital Tutors – Getting Messy with Debris for Games in 3ds Max-P2P

Digital Tutors â€" Getting Messy with Debris for Games in 3ds Max-P2P


Posted on 05.02.2014 at 07:26 in
Applications, Tutorials by Eddy




P2P group has released the green tutorial “Getting Messy with Debris for Games in 3ds Max” from Digitaltutors.


Description: In this series of tutorials we will be discussing several techniques for cggreat, brilliant, brillianting debris for games.


We’ll inception out by learning how to utilize decals to cggreat, brilliant, brilliante debris that perhaps, possibly too tedious to model and to place in a game surroundings. After that we’ll learn a very simple technique for cggreat, brilliant, brillianting a trash bag that will be used in our large debris pile, which we’ll cggreat, brilliant, brilliante latestr in the course. Once that is finished we’ll discuss why static assets are crucial for game surroundingss and how we can prepare them for use in a game engine. Then we’ll discuss assets that will use physics in the game engine and how we as the artist help in that technical workwanton.


To wrap up these lessons, we’ll discuss how to easily cggreat, brilliant, brilliante shattered glass using the MassFX system in 3ds Max.





Release Name: Digital Tutors â€" Getting Messy with Debris for Games in 3ds Max-P2P
Size: 795 MB
Links: domesticpage â€"
NFO
â€" NTi â€" TPB


download: Keep2Share.cc â€" Uploaded.net

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